

Apart from a cute side quest about bringing someone’s pet rock out for an adventure, there was very little to be gleaned from talking to anyone.

These occasional pit stops would have been a great chance to learn a little more about Avantia, and about how people’s lives have been affected by the rampaging monsters that you’re putting down. You’ve got the opportunity to traverse through many a worn-down town as the hero of the hour. However, injecting AAA realism into these proceedings would have only served to draw unwanted attention to the many interchangeable characters populating the world. The last-generation graphics would have been excusable if they were an intentional aesthetic choice that added some sort of meaning to the whole affair. Predictably, neither make an appearance here. The monotony is somewhat broken up by the fact that you can occasionally call on someone for aid when a pack of oversized lizards is looking particularly tough, but outside of a 3-second combat animation, you’re largely left to wander around unsupervised.īeast Quest clearly hasn’t learned anything from Pokemon the latter’s story about children roaming free without parental guidance wouldn’t have sold nearly as well if not for the fact that it had novel character concepts and fun combat. You’re unceremoniously forced to pursue a number of elemental monsters, and from the word “go,” it’s one extended sequence of running and fighting that tops out at around 8 hours. Unfortunately, the game appears to be a much less meaty product than the original when it comes to exploring these tales of a wannabe knight.įor all the talk about you being the chosen one and a hero, there’s surprisingly little for you to do in the world of Avantia. The Beast Quest books are squarely aimed at kids, but they’ve got to be at least somewhat compelling for them to reach the acclaim that they have in the United Kingdom. However, what’s less captivating is how you’re forcefully pushed along through woodlands, ice fields, and jumping puzzles in pursuit of a single goal without more than your initial cursory explanation. It’s about as linear as adventures come, which is definitely not a bad thing in itself.

A long-dead father who was once a hero and the attentions of a scatter-brained elderly wizard are the usual stereotypes who make their appearance, but that’s about all the background you get before being sent on your journey.Īnd what a hell of a journey. This could be because of the immediate Legend of Zelda comparisons that it seems to go out of its way to invoke within the first 5 minutes-you’re acquainted with the concept of four great beasts that have been corrupted, and your job is to don a blue tunic and to give ‘em hell. Beast Quest is marketed as a role-playing game, but it feels more derivative than innovative.
